![]() Deals additional DMG equal to 25% of ATK to enemies affected by Tainted Edge. Launches 2 consecutive strikes that each deal DMG equal to 66% of ATK. Traitorous Aid inflicts an additional -15% DEF for 5 seconds. Deals additional DMG equal to 100% of ATK to all targets in range. Resets duration of DoT effects on target and applies identical effects to all targets within an 8-meter radius. Effect activates once every 2 seconds.Īdds Tainted Edge's continuous damage to the effects of Traitorous Aid Inflicts -30% to all healing effects and -10% ATK SPD for 5 seconds. Poisons targets within a 5-meter radius each time player is attacked. 20% Threat generation and -30% chance of being pulled, knocked back, or knocked down. Poisons enemies within range of Explosive Pain's blast. Inflicts -15% Move SPD and -30% to all healing effects except normal regen. Each strike has a 20% chance of poisoning the target and dealing DMG equal to 4% of ATK every 2 seconds for 10 seconds. Imbues weapon with paralytic poison for 30 minutes. Reduces cooldown time of Banish Fatigue by 20%. Does not stack with Paralytic Poison.īanish Fatigue recovers 25% of Max HP. Each attack has a 20% chance of poisoning the target for 10 seconds., dealing DoT equal to 8% of ATK every second. Imbues weapon with poison that lasts for 30 minutes. Prematurely removing the effect deals DMG to target equal to 40% of ATK.ĭeals DMG equal to 20% of ATK to all targets within a 5-meter radius every second for 10 secondsĪccelerates Draining Dagger's effect cycle by 1 second. Increases duration of Hemorrhage wound by 4 seconds. Does not stack with Hemorrhage or Draining Dagger. ![]() 50% of DMG dealt by effect is recovered as HP. Deals additional DMG equal to 9.9% of ATK every 2 seconds for 15 seconds. Deals additional DMG equal to 25% of ATK to targets affected by Tainted Edge.ĭeals initial DMG equal to 76% of ATK. Does not stack with Hemorrhage or Draining Dagger.ĭeals DMG equal to 113% of ATK. Wound DMG ramps from 12.2% up to 20% of ATK. ![]() Inflicts -10% ATK SPD on target.ĭeals DMG equal to 115% of ATK and inflicts a wound that deals ramping DMG every 2 seconds for 16 seconds. Increases ATK by an amount equal to 30% of Piercingĭeals DMG equal to 154% of ATK, with additional DoT equal to 60% of ATK every second for 10 seconds. Targets affected by Tainted Edge receive additional DMG equal to 13.3% of ATK every second for 10 seconds His carefullyeep into the bloodstreams of his victims, inexorably weakening them.ĭeals DMG equal to 129% of ATK. ![]() The pack also contains five Platinum Keys, and five Ignea Warp Crystals.Treacherous poison is his signature, guaranteeing a slow, but certain death. Make the most of Spring in Nerodin! The Nerodin Key Pack contains five Ancient Nerodin Keys, which each open a single Ancient Nerodin Coffer. Winter it may be, but the promise of Spring still lifts you. "I don't even own a gun, let alone many guns that would necessitate an entire rack."Įnjoy a full week of our event buff. Hopefully this helps you climb out from the bottom of the power curve. While this event lasts, Aegis has decided to be a bro and raise his daily limit to five packs. Slightly more than 20 meters from Miss Scotch. He offers Chaotic, Hell, Void, and Destructive Equipment Fragment Packs in exchange for various forms of Essence, but normally only two packs of each type per day. These overalls require three "heavy wash" cycles.Īegis runs his smithing shop out of Ignea's Clockwork Quarter. If you have any Valentine Coins left over, he'll trade them for Nerodin Lucre, at a 2:1 exchange rate. The merchants of Friggard are much too classy to accept your Nerodin Lucre, but PePe has no such reservations, and will exchange your filthy lucre for various slightly less filthy prizes. Better yet, a precious few Nerodin Coffers have made their way into the world beyond, but you're far less likely to loot them from slain foes outside of Nerodin than in the ruins themselves. Thankfully, the gods have favoured you, and you'll receive both Keys and Lucre, just for logging in each day. Each coffer contains various quantities of Nerodin Lucre (four or five, on average), but you'll need to use an Ancient Nerodin Key to open each one. If the darkness, the mildew, the vicious beasts, and the danger from fellow Soulkeepers wasn't enough incentive to visit Nerodin Ruins, this event provides an additional chance to find Ancient Nerodin Coffers on Nerodin inhabitants as well. Nerodin abounds with treasure! Scour the halls of these ancient ruins, and gather more wealth than ever!
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